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TriplePlay is a mind-blowing thing. I have access to any sound a keyboard player has access to. The possibilities are endless. The TriplePlay unlocks the door to infinite possibilities in the studio and then also brings those possibilities to the stage with ease.
Sign up for a TriplePlay account to register your device and download free software for eligible products. Baseball is a game of inches, meaning it's a game of statistics and measurements. The batter's box is the perfect place for subtleties, where a pitcher tries to lure you into swinging at something just barely outside the batters box, not down in the dirt.
That subtlety is very difficult to program, of course - and EA Sports has been taking the easy way out for several years now by focusing on graphics. True, there's a visceral oomph to the game, but it doesn't last much past the first inning. What could they do to improve the game? For starters, they should take a cue from features announced in the upcoming Xbox console, which will reportedly feature dynamic sound effects that actually change as the game progresses.
According to a recent press release, sport game commentaries will be so detailed that you may never hear the same comment twice in one game. In Triple Play 2K2 , you might hear the same comment twice with just one batter.
It's amazingly repetitive, so much so that it almost ruins the whole game. And what the heck is "chin music" anyway? Another area for improvement is the in-game interface. Sure, the screens leading up to the game are fantastic - more fun than the game at times! This reminds me of Tiger Woods PGA Tour again, where the pre-game menus are things of artistic beauty, but the in-game experience is vintage That's fine, but what about tweaking my swings for a particular pitcher?
What about leaning into a pitch, or choking up to get a quick swing, or aiming low to force a ground ball? None of these options are available. You can tweak how individual players perform on the field, although the net effect is somewhat negligible. Will you still see game-ending pop-ups from batters who simply never do that? You'll also see homeruns from Chuck Knoblauch, soft in-field taps from Sammy Sosa, and Roger Clemens throwing easy fastballs.
None of this really happens. Triple Play implemented a cheat system last year, but it's totally worthless. You can earn new cheats by performing difficult feats, such as a triple play imagine that. Strike out a certain number of players and win a reward. Score a certain number of runs in a game and earn a reward. The rewards themselves include graphical enhancements to members of your team and ability increases to your players.
For example, you can make your team a bunch of balloon heads or you can make them pencil heads. You can also insert your own essence into this fantasy world through EA Sports ' familiar face mapping utility. You can create up to 25 new players to insert into the game as free agents that can be signed by teams. A player editor is included, allowing you to edit the players on your roster.
Just don't try and change their names, positions, or numbers. Triple Play 's interface is a mixed bag. I play with a Microsoft Sidewinder gamepad, so it was really nice to see the button commands mapped to my scheme.
Many times in other titles I have to translate my buttons to the Gravis buttons, so I was happy with this feature.
The roster interface screams its console roots and is not very well laid out. Players have only three or four stats on the screen at a time you can scroll for other statistics and there is a very strange click and select menu system that you use to warm up pitchers and replace players. Roster management in no way takes advantage of the Windows system and is one of the most awkward I've seen in a PC baseball game. The screen loads very quickly, but actually moving around and looking at your players is a bit frustrating.
Basic baseball statistics are kept during the season and I didn't notice any results from games that were too out of the ordinary. Of course, nothing is out of the ordinary in the Majors these days. Fielding, pitching, and hitting in Triple Play have both good and bad points. Hitting is all about timing. This makes hitting the ball pretty easy at even the most difficult settings. Fielding is pretty straightforward, although some of the camera angles make it difficult to handle balls properly.
You do not have the option of having fielders automatically throw the ball for you to the correct base. The pitching interface just isn't very good. You can't really aim your pitches as you can in other baseball games. You do have the option of taking something off of pitches or adding speed to it which is nice , but it is hard to control where you are throwing the ball. I tried to hit left-handed batters with fast balls and failed most times because the batter would jump out of the way.
I was much more successful with righties. To intentionally throw the ball out of the strike zone, you hit one button and to throw the ball in the strike zone you hit another. You use your direction keys to move the ball around. This sometimes worked and other times the ball seemed to have a mind of its own. I'm not sure how much this is due to the quality of the pitcher or the random nature of the interface. The graphics in Triple Play are what set it apart from other baseball titles.
Batting visuals are the best in the business. You can see very distinct and very smooth swing types that look like the real thing. The stadiums are beautifully rendered and very detailed. Umpires make realistic gestures and occasionally a player and the umpire will argue over calls, particularly at first base. The only real complaint I have about the graphics is the way that running animations are depicted. Outfielders chasing down a ball do not look very much like players I've seen do this in real life.
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